Translucent blocks
It’s that time of the month again when my inspiration is through the roof!
This time I came here to share a new and very light and transparent feature with readers. The game now features semi-decent translucent voxel rendering!
The feature is not yet in a public test release so you’d have to build the game yourself and run the server alongside it (a new voxel ID always marks a new protocol version since the server doesn’t do voxel registry checks yet).
How does it work
Be advised: tech language ahead :D
The voxel registry supported blending flags already, however it wasn’t a thing for rendering and meshing. The way I implemented blending is by adding a separate mesh for each chunk and rendering it with different parameters twice.
Both times the mesh is rendered with blending enabled; first time only back-faces are rendered, second time only forward-faces are rendered, making voxels look decent.
Get Voxelius
Voxelius
Block game on steroids
Status | In development |
Publisher | |
Author | untodesu |
Genre | Adventure |
Tags | 3D, Multiplayer, Sandbox, Voxel |
Languages | English, Russian |
Accessibility | Configurable controls |
More posts
- Public Test 2024-113 days ago
- Making meshes done right3 days ago
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