Public test 0.0.1.2451
Voxelius » Devlog
Previous development log and public test update have been posted semi-late due to reasons; this new public test accumulates all the progress done in the week 50 of year 2024…
Bug fixes
- Fixed single-player sessions failing to generate new chunks after pressing “cancel” while connecting to an unreachable remote server (thanks pqcraft)
- General fixes and improvements related to the source code tree and shared game code
Networking
- Protocol version number has been bumped to 10; all servers currently running on an older version of the game are recommended to be updated to 0.0.1.2451
- Added a new network packet sent by clients to request a chunk to be transmitted to them; subsequently the entire visibility check system has been implemented to support this specific packet
Rendering
- Both client and server now load worlds much faster because there is no longer a period of time at which the game just chews through chunks to generate; now all the chunks are generated on-demand which should drastically improve loading and rendering performance
World
- Introduced a simple chunk storage format to make player activity persistent throughout server restarts
- The world chunks are only saved if there has been player activity in them which is any kind of voxel change
General
- I caved and made a Linux build of the game; if it doesn’t work for some reason, feel free to hunt me down in the comment section or create an issue in the GitHub repository
Files
voxelius-0.0.1.2451-win64.zip 1.8 MB
33 days ago
voxelius-0.0.1.2451-linux64.tar.gz 2.3 MB
33 days ago
Voxelius
Block game on steroids
Status | In development |
Publisher | |
Author | untodesu |
Genre | Adventure |
Tags | 3D, Multiplayer, Sandbox, Voxel |
Languages | English, Russian |
Accessibility | Configurable controls |
More posts
- Public test 0.0.1.245225 days ago
- Public test 0.0.1.245035 days ago
- Translucent blocks64 days ago
- Public Test 2024-1168 days ago
- Making meshes done right68 days ago
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