Devlog
- November 14, 2024 by untodesu#rendering, #translucent, #transparent, #blending, #openglIt’s that time of the month again when my inspiration is through the roof! This time I came here to share a new and very light and transparent feature with readers. The game now features semi-decent... Continue reading
- November 11, 2024 by untodesu#algorithms, #meshing, #optimizationsCaution: lots of gamedev talks ahead! :D During the initial development, the game went through multiple implementations of the mesh generator that produces 3D models visible in the world. This post tr... Continue reading